Display Name = "Snow Shrine B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 216, 16, 8, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 216, 17, 8, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 216, 18, 8, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 181, 58, 37, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 181, 59, 37, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 181, 60, 37, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 181, 18, 5, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 181, 19, 5, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 181, 20, 5, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1076, 0, 4, 0])
      ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>Oh, so cold..."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Put on some clothes?"])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>It is not my body, but my heart which is cold.\nIt pains me that I can do nothing but await the return of Ilias."])
      ConditionalBranch([4, 45, 0])
        ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
        ShowText(["\\n<Alicetroemeria>Ufufu, what a delightful angel...\nWe could be good friends..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>Anyway, who are you people?\nIf you interfere with my prayers to Ilias, I shall burn you to ash."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We won't get in your way, pray all you like.\nBut we have one request..."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>First, I just want to be sure, but are you the head angel?"])
      ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>I am the Seraph Eden...\nIlias' first and foremost."])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>I've been managing the lost angels since Heaven fell to earth. Before I knew it, they began calling me the head angel."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Hmm, there's no mistaking you're the head angel. Then, as for our request, can we get you to release the barrier around Ilias Temple?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We have to go to Ilias Temple.\nPlease, grant us this request."])
      ShowPicture([5, "80_eden_st23", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["eden_fc1", 2, 0, 2])
      ShowText(["\\n<Eden>How disrespectful...!\nYou intend to thoughtlessly trample upon the most sacred place in the world?!"])
      ErasePicture([5])
      Wait([30])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=80)"])
      ShakeScreen([7, 7, 120, true])
      Wait([120])
      ShowPicture([5, "80_eden_st23", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["eden_fc1", 2, 0, 2])
      ShowText(["\\n<Eden>Sinners who would defile the land of the Goddess...! I shall punish you here and now!"])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>Hey, wait a minute! Hear us out!"])
      ShowTextAttributes(["sonia_fc2", 0, 0, 2])
      ShowText(["\\n<Sonya>This is bad, she's incredibly angry!"])
      ShowTextAttributes(["eden_fc1", 2, 0, 2])
      ShowText(["\\n<Eden>Now, perish...!\nRepent your sins...!"])
      ConditionalBranch([4, 383, 0])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden’>Calm down, other me..."])
        ShowTextAttributes(["eden_fc1", 2, 0, 2])
        ShowText(["\\n<Eden>What, another me?!\nIs this some evil trick to fool me?!"])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden’>No, hear our explanation.\nI am another y--"])
        ShowTextAttributes(["eden_fc1", 2, 0, 2])
        ShowText(["\\n<Eden>I shall break this evil spell with my raw power! Prepare yourself!"])
        ShowTextAttributes(["eden_fc1", 2, 0, 2])
        ShowText(["\\n<Eden’>Eei! I shall crush this blockhead with my raw power! Prepare yourself!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It's no use talking, she's attacking!\nWe have no choice but to fight!"])
      ConditionalBranch([4, 45, 0])
        ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
        ShowText(["\\n<Alicetroemeria>Oh dear, what a fool..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 854, false, false])
      ControlSwitches([22, 22, 1])
      PlayBGM(["RPG::BGM(@name=\"dungeon_sinpi\", @volume=100, @pitch=100)"])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([7015, 7015, 0])
      ShowPicture([5, "80_eden_st23", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["eden_fc1", 2, 0, 2])
      ShowText(["\\n<Eden>Impossible, to think I would lose to mere surface-dwellers... Has thirty years on the surface truly weakened me this much...?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Listen to us...\nWe don't want to lay waste to the temple."])
      ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>As I was fighting you, I understood.\nYoung hero... You appear to bear the blood of an angel."])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>I can assess she must have been a high-ranking angel, but what was your mother's name?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>My mother's name? It was Lucifina, but..."])
      ShowPicture([5, "80_eden_st23", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["eden_fc1", 2, 0, 2])
      ShowText(["\\n<Eden>Lu-Lucifina...?!\nTh-th-then that means..."])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>You remembered your duty to serve Ilias, and you're heading to the temple to cleanse your soul?!"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>(I don't really understand, but say yes.)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That's right.\nI would like to offer my heartfelt prayers to Ilias."])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>I see, Lucifina's son has made a pilgrimage... Ilias herself would surely be pleased..."])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>Very well, I shall now release the barrier around the temple. This will be somewhat bright, so please shield your eyes."])
      ErasePicture([5])
      ShowAnimation([0, 556, false])
      Wait([60])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>...Haa!"])
      Wait([30])
      PlayBGM(["RPG::BGM(@name=\"dungeon_sinpi\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>I've lifted the barrier around Ilias Temple.\nYou may now enter."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Thank you very much!"])
      ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>However...something I don't fully understand has been eroding the temple. Even I have never seen anything like it, and it deeply confounds me."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Something you don't fully understand...? What do you mean?"])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>As its true nature is unknown, all I could do was seal it off with a barrier. Maintaining that barrier continually for thirty years is a large part of why I have lost so much of my power."])
      ConditionalBranch([4, 41, 0])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>It's most likely erosion by chaos.\nIf that phenomenon occurred at Ilias Temple on the day of the Great Disaster..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>So there's something inside Ilias Temple after all. An answer at the core of the crisis facing this world..."])
      ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>Be very careful, son of Lucifina.\nMay Ilias watch over you..."])
      Script(["gain_medal(61)"])
      ErasePicture([5])
      ControlVariables([1076, 1076, 0, 0, 5])
      RecoverAll([0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1076, 0, 5, 1])
      ConditionalBranch([1, 1076, 0, 6, 2])
        ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>Something I don't fully understand has been eroding the temple. Even I have never seen anything like it, and it deeply confounds me."])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>As its true nature is unknown, all I could do was seal it off with a barrier. Maintaining that barrier continually for thirty years is a large part of why I have lost so much of my power."])
        ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Be very careful, son of Lucifina.\nMay Ilias watch over you..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1076, 0, 7, 1])
      ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>Did you offer suitable prayer?\nWhen Ilias returns, I'm sure she'll praise me."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Y-yes.."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It would be best if we didn't tell her what happened at Ilias Temple. We don't want her to get angry again."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>Oh, so cold..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Put on some clothes?"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>It is not my body, but my heart which is cold.\nIt pains me that I can do nothing but await the return of Ilias."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>Anyway, who are you people?\nIf you interfere with my prayers to Ilias, I shall burn you to ash."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Eden... So you're the head angel, after all.\nYou've been leading the angels this whole time since Heaven fell to the surface, haven't you?"])
    ShowPicture([5, "80_eden_st23", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 2, 0, 2])
    ShowText(["\\n<Eden>...Are you the fake Ilias mentioned in the reports? I'll bring you a swift death for impersonating her before me!"])
    ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>............"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>............"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>Impossible, this is..."])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>I have long awaited the arrival of this day...\nOh Ilias, it is you, isn't it?!"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>Do you recognize me, Eden...?!"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Those other angels around here are one thing, but for this Eden...I could not possibly mistake your identity, Ilias!!"])
    ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
    ShowText(["\\n<Ilias>Eden...\nI have never thought you more reliable than I do at this very moment."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>I am honored to receive your praise!\nThis day shall be the most glorious day in my life."])
    ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>However, your appearance is...\nIlias, has some sort of misfortune befallen you?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>It's a rather long story, but..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias explained the situation..."])
    ShowPicture([5, "80_eden_st23", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 2, 0, 2])
    ShowText(["\\n<Eden>Ah, how heartrending...\nFor you to have walked such a path of hardship to arrive here..."])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>From here on, this Eden shall devote herself to Ilias. I shall stay by your side until this world's end!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(383)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden joined the party!"])
    Wait([60])
    ControlSwitches([2167, 2167, 0])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Eden... As I explained earlier, there is a key within Ilias Temple. Release the barrier around the temple."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Understood, I shall unseal the temple immediately. This will be somewhat bright, so please shield your eyes."])
    ShowAnimation([0, 556, false])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>...Haa!"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>I've lifted the barrier around Ilias Temple.\nYou may now enter."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Thank you very much!"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>However...something I don't fully understand has been eroding the temple. It is most likely the chaos phenomenon you mentioned earlier."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>So the otherworldly transformation was the erosion of chaos, after all. A huge Tartarus Rift opened in the place where Heaven once was."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>I had been maintaining that barrier ever since the Great Disaster. It was all I could do. Continually maintaining it for thirty years is a large part of why I have lost so much of my power."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>It appears you can no longer integrate with Heaven to assume your ultimate form. But despite being weakened, having your power is still very reassuring."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>If you combine your powers with my own...\nWe just might be able to perform the Seraph Rebirth Ceremony!"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>The Seraph Rebirth Ceremony...?!\nCan we truly bring Micaela and Lucifina into this world again...?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>You can bring Mother and Micaela back to life...?!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Luka... It pains me to say this, but I cannot fulfill your wish. I cannot revive the dead exactly as they once were."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Lucifina lived out a full life raising her beloved son. That life was invaluable precisely because it can't be brought back."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>What I will perform is the ceremony that originally created Micaela and Lucifina. As a result, the two will be born in their purest state."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Do you understand, Luka...?\nThe memories of your mother, Lucifina, belong only to the one that passed away."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's a little complicated, but I understand.\nShe'll have the same body as my mother, but won't have her memories."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>Will the \\C[17]Hall of Creation\\C[0] be the ritual site?\nIt was one of the few buildings spared from destruction during Heaven's collapse."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Yes. As I recall, the \\C[17]Hall of Creation\\C[0] was located to the south of Snow Heaven. Before we head to Ilias Temple, we should welcome the two of them as reassuring companions."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>The two, as companions..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Is this okay with you, Luka...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>My mother reborn, huh...?\nI'm not sure how to feel about this, but I'd definitely like to meet her."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>For now, let's leave this cold place right away. Praying naked in a place like this...\nAre you an idiot, Eden?"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Ahh... Ilias' words echo so warmly in my ears..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>She's been trained perfectly..."])
    Script(["gain_medal(61)"])
    ControlVariables([1076, 1076, 0, 0, 5])
    ControlVariables([1077, 1077, 0, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"dungeon_sinpi\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The head angel...isn't here."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Is she deeper inside?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Perhaps she is further inside?"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The head angel...doesn't seem to be here."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
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  Page 1
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